Smalldy/godot-bridge

C3

DSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.

★ 10+ · Smalldy/godot-bridge source on GitHub · this plugin in the registry

Smalldy/godot-bridge is a DeepSeek Harness plugin rated C3 — powerful capability combined with sensitive behavior. It patches the dsh runtime, can rewrite the system prompt, can spawn subprocesses, executes system commands.

What it can do

CapabilityFlagEvidence
patches the dsh runtimeruntime_patch./cordis.patch.yml
can rewrite the system promptprompt_surfacesubprocess, systemPrompt
can spawn subprocessessubprocess_serviceinject: subprocess
executes system commandsexec×6 src, e.g. plugin/godot-bridge.mjs:208, plugin/godot-bridge.mjs:310
uses eval / new Functioneval×1 src, e.g. plugin/godot-bridge.mjs:881

Services it injects

fs sandboxPolicy subprocess systemPrompt timer tools

How to read this

Levels measure capability surface and transparency, not maliciousness. A C3 plugin can be entirely legitimate — a desktop shell genuinely needs subprocesses. The point is that you can see this before installing. See the levels explained and how dsh plugins work.

Findings come from static analysis of shipped code; nothing is executed. Think a flag is wrong? Open an issue — every flag cites the file and line it came from.