Smalldy/godot-bridge
C3DSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.
★ 10+ · Smalldy/godot-bridge source on GitHub · this plugin in the registry
Smalldy/godot-bridge is a DeepSeek Harness plugin rated C3 — powerful capability combined with sensitive behavior. It patches the dsh runtime, can rewrite the system prompt, can spawn subprocesses, executes system commands.
Installable plugin — declares a dsh.bundle manifest
What it can do
| Capability | Flag | Evidence |
|---|---|---|
| patches the dsh runtime | runtime_patch | ./cordis.patch.yml |
| can rewrite the system prompt | prompt_surface | subprocess, systemPrompt |
| can spawn subprocesses | subprocess_service | inject: subprocess |
| executes system commands | exec | ×7 in authored code, e.g. plugin/godot-bridge.mjs:423, plugin/godot-bridge.mjs:527 |
| uses eval / new Function | eval | ×1 in authored code, e.g. plugin/godot-bridge.mjs:1346 |
Services it injects
fs locale sandboxPolicy slots subprocess systemPrompt timer tools
Environment variables it reads
DSH_HOME
How to read this
Levels measure capability surface and transparency, not maliciousness. A C3 plugin can be entirely legitimate — a desktop shell genuinely needs subprocesses. The point is that you can see this before installing. See the levels explained and how dsh plugins work.
Findings come from static analysis of shipped code; nothing is executed. Think a flag is wrong? Open an issue — every flag cites the file and line it came from.